It takes an entire deck built around it to work, but it seems like a unique strategy if it comes together
I have also given some thought to how to define what the list "card draw" will specifically relate to
(The next time that creature would be destroyed this turn, instead tap it, remove it from combat, and heal all damage on it.) Artist: Quinton Hoover
These are new pushed cards on par with the strongest eternal staples, generic and powerful enough to go in anything so everybody is guaranteed to get at least one upgrade for their favorite deck from the new precons
As with previous Duel Decks (at least for the last little while), this affords a bit of a sneak peak of cards to be see print in the next MTG set, in this case, 'Shadows Over Innistrad'
While that engine is far too slow for tournament play, its the sort of shenanigan that casual players go nuts for