Theres as much reliance on the luck of the draw as any TCG - the starter decks I played with didnt have too many abilities allowing players to draw extra cards, though there are definitely cards in The First Chapter with greater card draw effects - and it feels closely balanced to avoid players being steamrolled without good reason
Traveling Chocobo (Borderless Art, Yellow Neon Ink) Mythic Rare, 511a The most common Chocobo color makes its appearance in the number 3 spot of the most valuable MTG Final Fantasy cards list
His adorableness is only matched by his affinity for chaos, which is accurately represented by emerald Rise of the Floodborn card Bucky, Squirrel Squeak Tutor
Emblems cant be removed by normal means, so even if Sephiroth is defeated, the emblem sticks around, pinging your opponents for the rest of the game
For a two willpower and five health card that gets three lore every time it quests, three ink is an incredibly good deal
By satisfying certain conditions, players may transform these cards, summoning more powerful forms of them to change the game completely