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That consistency across three decades of card design is exceptionally rare in a market where most Pokemon cycle in and out of relevance based on competitive viability, set themes, and the shifting tastes of the collector base
Starmie ex, for example, has a relatively high attack damage but will require two full turns to generate the energy it needs to actually deal damage
Playing lands from your graveyard is always useful, especially in a format like Commander where fetchlands are prevalent
The current boom is built on top of that history, which gives some analysts confidence that this isnt just hype
After the great Tree of Redemption debacle in Masters 25 , one of the biggest pieces of feedback from the community was that players shouldn't open a $1 mythic from a $10 pack