Keep in mind that this pattern doesnt necessarily apply if your opponent has a way to get out of Paralysis outside of Guzma (the most common of which is them evolving their Active)
White Mages Rod Mana Value: 1W Rarity: Common Type: Artifact Equipment Card Text: Choose a Job
With powerful spells and a thirst for power, he isnt going to let off your opponent easily
What makes this one slightly funnier to me is that there really isnt any mechanical reason for it to exist
Having the sand go to their wastes, effectively making it annoying quicksand and creatures from a Mel Brooks movie slowing a team, but not stopping them
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