Kemba, Kha Enduring Cats and equipment are the way to go here

0B3 = Brightpowder 0B4 = White Herb 0B5 = Macho Brace 0B6 = Exp Share 0B7 = Quick Claw 0B8 = Soothe Bell 0B9 = Mental Herb 0BA = Choice Band 0BB = Kings Rock 0BC = Silverpowder 0BD = Amulet Coin 0BE = Cleanse Tag 0BF = Soul Dew 0C0 = Deep Sea Tooth 0C1 = Deep Sea Scale 0C2 = Smoke Ball 0C3 = Everstone 0C4 = Focus Band 0C5 = Lucky Egg 0C6 = Scope Lens 0C7 = Metal Coat 0C8 = Leftovers 0C9 = Dragon Scale 0CA = Light Ball 0CB = Soft Sand 0CC = Hard Stone 0CD = Miracle Seed 0CE = Black Glasses 0CF = Black Belt 0D0 = Magnet 0D1 = Mystic Water 0D2 = Sharp Beak 0D3 = Poison Barb 0D4 = Nevermeltice 0D5 = Spell Tag 0D6 = Twistedspoon 0D7 = Charcoal 0D8 = Dragon Fang 0D9 = Silk Scarf 0DA = Up=Grade 0DB = Shell Bell 0DC = Sea Incense 0DD = Lax Incense 0DE = Lucky Punch 0DF = Metal Powder 0E0 = Thick Club 0E1 = Stick 0FE = Red Scarf 0FF = Blue Scarf 100 = Pink Scarf 101 = Green Scarf 102 = Yellow Scarf Here's what you need to do: Type in the code 82005274 0 YYY , replacing YYY with the ID of the potion you want

The sunbeams and everything
Though I know that Rats was definitely contested (given that the 2nd Tidecaller Mentor did not table), autopiloting WB Bats would likely have left me with a worse deck than I ended up with
Resolve any end-of-turn effects, then pass the turn to your opponent
Her power comes down to a combination of factors, mainly her ability to gain life when your creatures enter play, and her ability to damage all of your opponents when one of your creatures dies