1 Pete Game Referee Taking the top spot purely because hes going to be so annoying in casual play and absolutely critical in competitive
These cards are not powerful enough to be deck-defining cards in playable decks nor are they bad enough that you would never consider them
However, hell probably make his way into Lady and the Tramp-themed decks
The other ability is Raven's Call, and this lets you draw a card whenever a character exerts on your turn
Watching this community consistently grow and become more diverse tells us that we are getting it just right with Disney fans who are completely charmed by the art and stories, TCG die-hards who appreciate the strategic gameplay, and even new players who have tried their very first TCG and now play every weekend. Into the Inklands will include two preconstructed starter decks, this time represented by Amber/Emerald and Sapphire/Ruby combinations
A respectable three strength solidifies the equation, and even if she only generates one lore per quest, it's hard to complain about a card this strong