(Junky lands like Ghost Town were too weak to do anything, but realistic answers have always been sought after.) Drownyard Temple is a great answer
You can spend your mana on whatever interaction you need to survive or gain advantages
If you run out of cards in library just venture through Tomb of Annihilation to finish the job
He shockingly works as mono-blue ramp, for example, when copying the effects of cards like Evolving Wilds, Fabled Passage, or Dreamscape Artist
Combine that with Encroaching Dragonstorm, which has an enter-the-battlefield trigger that lets you search your deck for your two basic lands, and you get two 4/4 Dragons
"Spectacle [cost]" means "You may pay [cost] rather than pay this spell's mana cost if an opponent lost life this turn." Damage dealt to a player causes that player to lose that much life