The six Basic Energy types Grass, Fire, Water, Electric, Fighting, and Psychic are exclusive to each of their associated Energy requirements
Each saga has a few effects, with one triggering when it enters the battlefield and another happening again on each of your upkeeps or when another lore counter gets added
Its ward ability keeps Sauron safe, demanding that opponents sacrifice a legendary artifact or creature to target him with spells or abilities -- the best iteration of ward that MTG has ever seen
This shift has created a significant power vacuum, with format-defining staples like Sheoldred, the Apocalypse, Monastery Swiftspear, and efficient one-mana removal spells like Cut Down now gone
Get ready for the big day by checking out the Magic: The Gathering FINAL FANTASY Card Image Gallery, where you can see all the cards and treatments from the set
Conspiracy has its own section because its too weird to categorize with anything else