Of course, the downside is its crammed full of micro-transactions, Gacha mechanics (a game feature where players spend in-game currency) that involve random rewards, and a premium subscription all of which can be initially confusing
Pot of Acquisitiveness Released in 2016 in Invasion: Vengence
Perfect for engaging in the rich Hidden Arsenal lore and building powerful Ice Barrier and Dragunity decks
It also stands out because it lets you summon fusion monsters on your opponent's turn
Once per turn (Quick Effect): You can remove 1 Defect Counter from this card, then target 1 Cyberse monster you control
There's also a ton of ramp in this deck, but I'm going to strike that down as a positive for now, especially given the mana costs for activating the abilities of the Fantastic Four cards, which could be awkward if you're not drawing the lands you need early in the game