At best, you have Actions like Mother Knows Best and Dragon Fire but those dont always see play
Its a effectively a game that appears to be designed by Vampire The Masquerade fans that kind of dont know what they are doing, but fully understand what a Vampire The Masquerade CCG should feel like, if that makes any sense
More directly, ways to copy or recur extra turn spells are useful
If its from the 1999 -2000 era, you will notice the cards refer Wizards of The Coast as the manufacturer
As players, we see this war unfold across 36 sieges, the first battle subtype and a permanent (like a land or creature card) that sits on the battlefield for players to attack
Diversification is more important, tooyou dont want to be left holding the bag on several hundred copies of Hushwing Gryff or Waste Not once that spoiler rolls around