Not to mention properly shuffling your cards was something of a learned art, so chances were good Exodia was just chilling in your deck all stacked up, like the little man in the jack-in-a-box waiting to be freed
Unlike other Hand Destruction effects, this Banishes, and very few relevant cards can do anything there (unlike the Graveyard where plenty can)
"Exploring Markets: Magic the Gathering - a Trading Card Game"
Hellkite Charger [Dragon]: It's a cool effect in a Timmy/Tammy deck, and whoever plays this deck will be the type of player who feels at home paying all that mana for a fringe effect
Good trap cards are those that can: prevent attacks like Mirror Force, negate summons like Solemn Warning, negate spell/trap activations like Wiretap, negate effects like Breakthrough Skill or Fiendish Chain, remove monsters like Ring of Destruction or Compulsory Evacuation Device, and prevent your opponent from making plays like Vanity's Emptiness
Full-craftsmanship cards, full-card foils, and strange card outlines are regularly Ultra Uncommon or higher