In the early game, we can cast it on turn three to put a Gate directly from our deck into play
It can pump creatures, give them trample and haste, gain life, draw cards, or even reanimate them, making it the ultimate toolbox commander
The Verdict I dig what The Fantastic Four is putting down here
Rakdos Wizards also isnt the most played version of a Wizards deck, meaning it opens you up to a new-ish approach to deckbuilding, plus theres Kujas double damage rule itself
I think first and foremost, its finding the right IPs that are great adjacencies to what Magic fans might appeal to or what Magic might appeal to another fan base
This could be devastating when combined with cards like All That Glitters or Ethereal Armor