In Commander, the ability may not be powerful enough to make much of a difference, but in draft, for example, it is a reasonably good ability
They have access to faster-than-light travel through the use of machines called eternity columns
Trading Card Games remain eternally popular in the Japanese market
In order to make the most out of Ohabis abilities, we need to: Add deathtouch to our archers so that the ping will be converted into destroy target Add some ways to add ping to some archers that have not, so that they can synergize better both with Ohabi and with the cards that give deathtouch (archers that already have deathtouch are a must have) Add other useful abilities that trigger whenever this creature deals damage on our archers so that we can take advantage of the ping damage Add more untap enablers so that our archers can ping even more times and the deck will be less dependent on Ohabi and more consistent overall For the sake of flavor some of the choices are not optimal, but are (usually budget friendly) alternatives that fit greatly the Archer Tribal theme
when that occurs, each of those versions typically shows up half as often so that they, in total, show up as often as cards with a single Booster Fun version
Whether it will hold attention long-term both mine and other people's is probably largely down to the developers at this point