It does have the power to swing a game, especially against a green deck, but since we play a format where cards like [card]Balance[/card] are legal, we expect games to be swung by powerful cards
Path also has alternate uses and synergies further adding to the complexity and interest of this first rate card
Once per turn, during either player's turn: You can have this card gain 300 DEF until the end of this turn
I want to introduce some new mechanics that serve a new purpose, because thats a place I havent done anything yet

Mekk-Knight Deck and Nekroz + Dogmatika Deck Who This Is For: Beginners Deck Strength: Very Strong Rule Complexity: Very Complicated Ease of Building: Somewhat Easy to Collect 3 Mekk-Knight Avram 1 Girsu, the Orcust Mekk-Knight 3 Mekk-Knight Blue Sky 2 Mekk-Knight Green Horizon 1 Mekk-Knight Orange Sunset 2 Mekk-Knight Yellow Star 2 Mekk-Knight Red Moon 2 Mekk-Knight Indigo Eclipse 3 Mekk-Knight Purple Nightfall 1 World Legacy World Chalice 2 World Legacy Scars 3 World Legacys Memory 2 World Legacy Key 3 Future Glow 2 Fire Formation Gyokkou 3 Book of Moon 3 World Legacys Secret 2 World Legacy Whispers 1 Magical Android 1 PSY-Framelord Omega 1 Thought Ruler Archfiend 1 Virtual World Kyubi Shenshen 1 Hyper Psychic Blaster 3 Mekk-Knight of the Morning Star 2 Mekk-Knight Spectrum Supreme 1 Mekk-Knight Crusadia Avramax 1 Linkuriboh 1 Link Spider 2 Lib the World Key Blademaster Instructor Created Deck #307: Dogmatika + Nekroz Deck The key point is that Dogmatika Albaz Knight has 500 ATK

This second expansion brings characters and Mobile Suits from series making their GCG debut, such as Gundam X, Gundam AGE, and Iron-Blooded Orphans