If we could exert a pressure on the Magic design teams to focus a little more on cards that make Magic a better game and reduce the value ascribed to such effects that aid that end then the whole Magic experience could be seamlessly enhanced for both casual and professional play
Normally, that would mean brushing up on Modern, aka figuring out which flavor of Hogaak to play, but in a break from normalcy, my team has me in the Standard seat for Richmond, and that makes my decision much more interesting
The cards will comprise one rare card, three uncommons, seven commons and two basic lands, plus a token
Plus it's a legendary creature and among the best Sultai commanders, which fits in EDH perfectly
And if you had a Tekuthal, Inquiry Dominus on board, quadruple proliferate for 4 mana
#3 The Change Is (Mostly) Out of Their Control Another important part of werewolves is that they change not by their own choice but due to external circumstances