Action Phase You may take any number of actions in any order, as long as you can pay their Ink costs: Ink a card into your Inkwell (once per turn) Play cards (Characters, Items, Actions, Songs, Locations) Use abilities of cards already in play Quest with a Ready character to gain Lore Challenge an opponents Exerted character to deal damage You can play multiple Actions or Items in one turn - theres no per-turn limit besides your resources
They cast another Goblin Rabblemaster, which I let resolve
Gruul War Chant: When I first read this card, I thought it was a sorcery and that it was a pretty weak Falter, but I could see trying it out
A lot of hydras are very efficient at their mana value and a lot of them have X in their cost which scales with the game or allows you to spend more mana on their activated abilities
It's the most Tribal deck any deck could possibly be
While most likely to see play in cEDH, Ive seen enough shenanigans with cards like Enduring Renewal to respect the combo potential Wild Cantor brings to the table too