There are a host of creatures that lock down an opposing permanent while they're in play, but those are a much easier card type to remove, so as much as I want to rank Auron, Venerated Guardian and Earth Kingdom Jailer, they really deserve separate consideration
You put yourself at a very real risk of losing due to no cards, but especially if you decide to mull
Subverted in practice since it's usually played as a generic draw spell that's especially potent in the early turns of the game (where your opponent hasn't had a chance to empty their hand yet)
transition: background-color var(--shadow-transition-duration) ease, color var(--shadow-transition-duration) ease
It remains to be seen whether or not this card will even be relevant in the Modern metagame once the dust settles
You can often get two creatures to die with the right choices