Level up creatures help with curves and give you some nice wiggle room in the ratios of your decks components
A single blink effect is usually worth much more than the mana you spend to cast it, since you're often saving a creature from removal, or re-triggering an enters-the-battlefield effect
As a result, he was turned into a doll for a short period of time before Jaden managed to defeat Camula, returning Zane to normal
C Common Magnet Conversion X TRAP Target up to 3 Level 4 or lower "Magnet Warrior" monsters in your GY
This Sheoldred is one of those generally good cards, but it can work especially well in decks that fill your own deck with cards, giving you lots of creatures to choose from for reanimation
Unfair I think for any level of Commander that isnt cEDH, what kind of interaction you choose to play boils down to asking yourself, Is my opponent doing something fair? Graveyard decks are the perfect example to look at for this, as they are fundamentally breaking the rules. Whenever a game action is achieved through spending less mana than it usually should, its considered to be breaking the rules. Similarly, when a game action rewards you with more card advantage, mana production or other resources in greater abundance than the going rate, its also considered to be breaking the rules. Breaking parity in this way whether through a play as powerful as reanimating Griselbrand or something as innocuous as flickering a morph for less mana than the morph cost is what helps us win a game of Magic