Whenever a creature an opponent controls dies, that player loses 2 life
, : You gain 2 life
Sometimes you'll grab a handful of removal and counterspells where you'll want to play passively as a more traditional control deck, surveiling cautiously until you can reanimate a threat
The majority of white decks will be able to take advantage of this card in one way or another, especially since the condition to flip it is easy
Our top scoring planeswalker from the set is everyone's favorite "The Wanderer." This is a bit low on starting loyalty, but you can flash her out and +1 to put a +1/+1 counter on a dork and give it first strike, which can be a nice combat trick, as well as -1 to make a 2/2 vigilance white Samurai out of nowhere, or my favorite, -2 to exile a tapped dork and gain two life
The other card I decided to use for resource recovery was Here is the full list: Radiant Steelix Radiant Steelix Pokmon (16) 1Radiant Steelix(124/196) 3Banette(73/196) 4Shuppet(72/196) 2Crobat V(182/189) 2Darkrai VSTAR(99/189) 2Darkrai V(98/189) 1Lumineon V(156/172) 1Volcarona V(21/203) Energy Cards (19) 15Metal Energy 4Fire Energy Trainer Cards (25) 4Professors Research (Professor Rowan) 2Klara 1Thorton 4Metal Saucer 4Quick Ball 3Trekking Shoes 3Ultra Ball 2Air Balloon 2Hisuian Heavy Ball This deck is focused on making three or four huge attacks