After all, while the majority are designed to inflict damage, many do something else entirely like letting the player draw more cards, for example
Where Auron, Venerated Guardian separates itself is the ability to grab multiple creatures and one or two attacks is often more than enough to put it out of range for combat damage and red removal to destroy it
Last, but certainly not least, is Underground Expedition from 'Rising Rivals.' This really isnt a draw card, but it does have an interesting effect that acts kind of like a draw card
In this section we store cards in plastic slider cases with a DYMO printed price label, and put those alphabetically into BCW 5,000 Count Super Monster Storage Boxes
His mechanic, allowing you to draw up to an opponent's hand size or cheat in a creature when he attacks , isn't a great match for the rest of the deck
I'll never bash someone for playing them, but just my personal preference, so a bit of bias here