Theyre known as Enchanted cards
With Tireless Provisioner you can turn land plays into Food or treasure tokens
I've also focused on cheap protection for Cloud like Loran's Escape, and something that nobody really talks about is Green's "draw cards equal to power" which is bananas here like Hunter's Insight which is easily a 3 mana draw 7+, I find it kinda silly that all the precon guides are focusing on more expensive and less efficient draw options like Sram, Senior Edificer or even Sword of Fire and Ice when you can just out-value all of that with cards that are less than a dollar
Then, when you play any action card, you get a lore counter, letting you cycle through the same action card multiple times in a turn
"Those things are the cards
#15 Amber/Amethyst Ursulas Return Despite having a nice theme centered on Encanto, this deck lacks any discernable synergy that can help you in a battle, or even one from which to build your own Lorcana deck