This is especially popular for powered cubes, vintage cubes, dual lands, reserve list staples, and highly optimized Commander environments where replacement costs can become extremely high
Five mana is steep, and is going to be difficult to find a spot for, but winning via combat damage in a deck that can throw down a half-dozen creatures every turn is a very real outlet that needs to be considered
Zurgo and Ojutai Zurgo and Ojutai follows the same principles as Geist of Saint Traft hexproof and hits hard
After the fall of Kolaghan, Zurgo Stormrender now leads the Mardu as khan, commanding the most fearsome and organized army on Tarkir
Red provides so many effects: draw/looting, rituals, removal, and more
You dont need to play storm cards to leverage these staples