For three mana, Eerie Interlude exiles any number of Creatures that you control and brings them back in the next end step
My beef boils down to the fact that we already had a great 1/1 green token to fit this role mechanically (elves), so WotC is just trying to be cute
In this regard you can play very politically with Kraj, adopting a pseudo-Group Hug style until you suddenly win out of nowhere with the right combination of abilities
Its great, and we love stealing our friends things for a little bit
Wizards of the Coast has created this set with playability, power, and humor in mind
The Fireminds Foresight package: Fireminds Foresight is a pretty unique card in its own right, but its application in this deck may surpass the uniqueness of the card itself