Magic itself has a wealth of great lore and stories that are primed to be turned into commander decks
Still very powerful most of the time, and even if you dont have a land to ramp into, you usually still walk away with an extra card
But postal services always try to make as much money as possible by sending cards
First, it will create a 1/1 Artifact Thopter token anytime you cast an artifact
Nurgle's Conscription Reverberate Sorcery (7) Blasphemous Act Blight Grenade Decree of Pain Deny Reality Let the Galaxy Burn Mandate of Abaddon Past in Flames Enchantment (5) Nurgle's Rot The Horus Heresy The Lost and the Damned The Ruinous Powers Warstorm Surge Artifact (10) Assault Suit Chromatic Lantern Commander's Sphere Drach'Nyen Sol Ring Talisman of Creativity Talisman of Dominance Talisman of Indulgence Wayfarer's Bauble Worn Powerstone Land (38) Barren Moor Command Tower Crumbling Necropolis Dismal Backwater Evolving Wilds Exotic Orchard Foreboding Ruins Forgotten Cave Molten Slagheap Path of Ancestry Sunken Hollow Swiftwater Cliffs Temple of the False God Terramorphic Expanse Island x8 Swamp x8 Mountain x8 Commanders, Theme, and Strategy The two main Commanders for The Ruinous Powers are Abaddon the Despoiler and Be'lakor, the Dark Master

I was able to predict some of the mechanics that would show up on five of those 10 cards , and got relatively close with some of my other predictions