Well, I invented something we had never done in Magic before to showcase it: At one point I thought about putting this on a cycle of big bosses, but in the end, I felt it could just stand alone on Ancient Adamantoise as something splashy and unique and that would get some weird attention of its own
Instead of wanting to go wide and use Items, the Amethyst/Steel leans into the new Resist mechanic and is more of a Control deck
Captain Lannery Storm's last ability triggers whenever you sacrifice a Treasure for any reason, not just to activate a Treasure's mana ability
Is there any design space that you want to see Wizards explore
She excels at locking down the board, ensuring that aggressive players cannot score lore without paying a heavy price with their character's health, ultimately setting up their own downfall
Additionally, the name of the spell is always Ice Magic